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Sayuri Watanabe
Sayuri Watanabe
tsayuriw@gmail.com
Florianopolis, Brazil

Summary

I am a 3D artist specializing in high-quality 3D models, textures, and lookdev for characters and environments in animations and games.
I have a keen eye for detail, a passion for bringing creative ideas to life, and I’m always seeking new challenges. In addition to my studio experience, I work as a freelancer, collaborating with clients worldwide.
I’m available to discuss your project and help bring your vision to life.

Skills

SculptingCreativityCollaborationStylized ModelingAdaptabilityProblem-solvingAttention to detailCommunication skillsMascotTime managementTexturing and shadingFemale CharacterTechnical proficiencyAnatomy and proportionDesign principlesClothing and accessory designHair and fur modelingMakeup and skin texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Arnold
Arnold
V-Ray
V-Ray
Photoshop
Photoshop
Illustrator
Illustrator

Productions

    • Movie
      Noah's Ark
    • Year
      2024
    • Role
      3D Character Artist / Texture Artist
    • Company
      NIP
    • Mobile Game
      eChess
    • Year
      2024
    • Role
      3D Character Artist
    • Company
      Wondernaut Studio
    • Commercial / Advertisement
      Samsung Night Fever
    • Year
      2023
    • Role
      3D Cloth Artist
    • Company
      Pé Grande Studio
    • Commercial / Advertisement
      Samsung Zflip5
    • Year
      2024
    • Role
      3D Cloth Artist
    • Company
      Pé Grande Studio
    • Video Game
      Ark Legends
    • Year
      2022
    • Role
      3D Character Artist
    • Company
      Melting Games
    • TV Production
      JESUS
    • Year
      2018
    • Role
      Environment and Prop Modeler
    • Company
      Orbtal Studios
    • TV Production
      Apocalipse
    • Year
      2017
    • Role
      Environment and Prop Modeler
    • Company
      Orbtal Studios
    • TV Production
      Belaventua
    • Year
      2017
    • Role
      Environment and Prop Modeler
    • Company
      Orbtal Studios
    • TV Production
      The Rich and the Lazarus
    • Year
      2017
    • Role
      Environment and Prop Modeler
    • Company
      Orbtal Studios
    • TV Production
      The Promised Land
    • Year
      2016
    • Role
      Environment and Prop Modeler
    • Company
      Orbtal Studios
    • TV Production
      The 10 Commandments
    • Year
      2015
    • Role
      Environment and Prop Modeler
    • Company
      Orbtal Studios

Experience

  • 3D Artist at HRG Technology/ Melting Games
    Shanghai
    March 2020 - March 2022

    As part of my previous role at HRG Technology, I was responsible for creating high-quality 3D character models for use in various video games. This involved everything from modeling the basic 3D mesh of the character to adding detailed textures and poses to give the character a sense of movement and personality. I also played a key role in refining the overall appearance of the character through lookdev techniques such as lighting, shading, and other visual details.

    Throughout my time at the studio, I was able to contribute to the development of several successful video games and work with a talented team of artists. I am skilled in using a variety of 3D modeling software and have a strong understanding of anatomy, proportion, and design principles.

  • 3D Artist at Orbtal Studios
    SAO PAULO, Brazil
    May 2016 - January 2020

    As a 3D artist at Orbtal Studio, my primary responsibilities included modeling and texturing environments for cinematics. This involved creating highly detailed and visually appealing 3D models of environments such as cities, landscapes, and interiors, as well as applying textures to give the environments a sense of realism and detail.

    Throughout my time at the studio, I worked on a wide range of projects and was able to contribute to the development of several successful cinematics. I have a strong understanding of 3D modeling software and techniques, as well as an eye for detail and the ability to create environments that are both functional and aesthetically pleasing.

    In addition to my technical skills, I am also a team player and have experience working with other artists and stakeholders to ensure that the environments I create meet the needs and vision of the project.